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Kubilay Altındiş
Kubilay Altındiş
3D Generalist Artist
Bursa, Turkey

Summary

With 13 years of dedicated experience as a 3D Generalist Artist, I've had the privilege of contributing to diverse projects within the digital art and game development landscape. My journey has allowed me to deep-dive into every facet of the 3D creation pipeline, evolving my skills and embracing new challenges.

In addition to my production work, I'm committed to empowering the next generation of 3D artists. I actively share my knowledge and practical insights as an online instructor on platforms such as Udemy and Artstation, guiding my students through the complexities of 3D creation.

My core competencies include:

Crafting Models: From intricate high-poly sculpts to optimized low-poly meshes and detailed hard surfaces.

Bringing Textures to Life: Mastering hand-painted techniques, procedural workflows, and creating custom textures that empower dynamic shaders.

Dynamic Animation: Expertise in character, mechanical, and object animation, including advanced techniques like blend shapes, facial expressions, and lip sync.

Sophisticated Shader Development: Developing complex and performant shaders within both Unreal Engine and Unity, focusing on effects like time-variable, procedural, and distance-blended materials.

Atmospheric Lighting & Design: Proficient in both dynamic and static lighting setups, coupled with a strong understanding of staging, shape language, level design, and color theory.

My Toolkit:

3D & Engines: Blender, Maya, ZBrush, Unreal Engine, Unity

Texturing: Substance Painter, Substance Designer, Substance Sampler, Quixel Mixer, Procreate

Adobe Creative Suite: Photoshop, Illustrator, Audition, After Effects, Premiere Pro

Strategic & Leadership Capabilities:
Beyond the artistic execution, I bring proven experience in project leadership, including defining project scopes, managing teams, and fostering talent through training and mentorship. I'm skilled in agile task management, pipeline optimization, and making informed decisions on tool selection and game mechanics to align with artistic vision. My technical background in Blueprints, C languages, and Python further strengthens my problem-solving abilities.

Skills

BlenderVRShadersEnvironment Design3D Animation3D ModelingTexturingPhotographyVideo EditingPBR TexturingSubstance Painter3dSubstance DesignerArt DirectionSculpting

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere
Audition
Audition
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
SolidWorks
SolidWorks
Blender
Blender

Reel